Ruined Lands
Scattered with the remains of a once mighty nation, the Ruined Lands is the peninsula bordered by the Lost Mountains to its north and the Ruined Sea on all other sides. Both its lands and waters hide ancient structures that have somehow weathered the end of the world and stand as a haunting memory of what once was.
Amidst these ruins, a new nation has arisen. The Fractyr Unity reveres the achievements of their ancestors and strives to reunite its scattered people to forge a new history for themselves in this fallen world. Guided by the council of the Remnant, the cities of Sol, Summit, Sentinel, and Sanctuary combine their unique contributions to serve their greater good. While disputes are not uncommon, the Remnant often finds compromises that balance the desires and interests of the people, tenuously leading them back to their forgotten heritage.
Many reject this path, however, choosing to dwell beyond the protection of the Unity and build a legacy in the current world, not one that was scorched then frozen into desolation. The New Hunters call upon the legends of the great hunters and huntresses that defended their dying people during the War of Ashes, believing that their spirits live on in those that embrace the wildness of the new world and choose to live within nature rather than subdue it as their ancestors did. The most devout believe that these spirits will one day lead them away from the ruins of their forebearers and into a new land they can call their own. While no outright hostility is displayed between the Hunters and the Remnant, it is common knowledge that they would not miss each other if the passage of time brought about one of their ends.
If the new world of the Age of Reclamation were not dangerous enough to an uneasy people, one of the more mysterious and perilous places of the Shattered Straight sits between its boiling waters and the Ruined Sea. The Gauntlet, a haze-shrouded island that is believed to be the origin of the Gaunt, sends forth its abominations to consume whatever life refused to succumb to the Age of Ice. The careful watch of Sentinel and the independent communities of Eastguard and Westguard keep the spread to a minimum, but some horrors still manage to sneak past and plague the surrounding lands and waters. Rarely have enough reached the Ruined Lands to pose a real threat, but the few times a horde of the monstrosities reached its shores were enough to chill the blood of any that hear a ghostly rasp in the wind or glimpse a creature with a touch of the uncanny.
© 2026 Daniel J. Leitch. All rights reserved. The 3dX Dice System and the World of Aroka are original creations protected under U.S. and international copyright law."